Experiencing Art and Suspension of Disbelief

wiki entry

Suspension of disbelief or willing suspension of disbelief is a term coined in 1817 by the poet and aesthetic philosopher Samuel Taylor Coleridge, who suggested that if a writer could infuse a “human interest and a semblance of truth” into a fantastic tale, the reader would suspend judgment concerning the implausibility of the narrative.

As long as a piece of art has an audience, it exists. what happens to it’s meaning of existence in all the different mediums one can look at art now? There are some artworks than are said to lose meaning when looked at on screen or on paper and not in real life (Ryman for example). But nearly all artworks are experienced outside of the gallery, outside a controlled space. It is almost necessary to the artwork’s preservation and viability to do so. Where we view and experience art, has a great influence on how that art affects us. So what does this mean? In the digital age, how can we play with, examine, experiment with this? My work is very tied to an exploration of the experience of the piece. How and where it’s viewed, and why. When viewing in person, I want interaction with the viewer. Do I achieve this by creating scenes, environments and props? The audience is the actor and I am the set designer. for the video work, I want to create a mood, just as when you are watching a movie, the suspension of disbelief, to draw the viewer in enough that they can feel, hear, smell, see an idea or emotion.